Let’s find out Kevin Pinga-FuseFX artist’s 10 hacks to make Houdini FLIP fluid simulations faster and more flexible
1. Source fluids with POP Source, not FLIP Source
2. Use POP nodes with FLIP fluids
3. Use Bounds qL to set your FLIP limits
4. Enable useful attributes in the FLIP solver
5. Do post-simulation tweaks to salvage failing sims
6. Use xyzdist to handle high-resolution collision surfaces
7. Kill problematic particles with ID
8. Use reseeding to beef up sparse regions
9. Use the original FLIP sim directly as a different element
10. Optimise the sim and caches
Learn the details on cgchannel.com
New article: Flip Fluids for Blender